![uncharted 3 puzzle wall uncharted 3 puzzle wall](http://www.rarityguide.com/articles/content_images/1/uncharted3/statuepuzzles.jpg)
Between the way Nate gets from the ship back to Yemen and how Nate is able to survive for at least two days in a desert without any food or water puts a considerable strain on suspension of disbelief. If anything, the sequence after the plane crash is the part that doesn't make sense. Moreover, the reveal that they never had him to begin with was rather cathartic when paired with the sinking ship. Personally, I didn't mind it because it really helped to build the Nate/Sully relationship up since Nate spends the entire sequence under the impression that Sully is in danger. Some people argue that the shipyard level doesn't fit into the plot at all, and that it only gets by because of how good of a setpiece it turned out to be. Talbot had so much wasted potential as a villain, in a lot of ways this adds to the disappointing nature of the final act. At best, U3 re-contextualizes the conflict in order to flesh out Nate's backstory but it doesn't negate the fact that he makes the exact same mistakes as he did in U2. The final levels are identical in terms of the setup. The game is a beat-for-beat retread of Uncharted 2, right down to the moral dilemma that Nate faces in both the games, Nate ends up putting his friends in unnecessary danger because of he wants to be a hero. I'd rather Naughty Dog make a new IP for the Playstion 4 (at least to start out), but I can't say I'd be disappointed in seeing a new, even better Uncharted for it. So yeah, not the greatest game ever made, and not better than some of Naughty Dog's other works, but I still think it was a great game, and one hell of a ride. Those chase/run sequences are always just a ton of fun to me. I really liked it in Halo 3's Warthog run, and I really liked it at the end of the game here. On a related side-note, I have to admit that I really am a sucker for those "Quick! Everything is falling apart! Run while it all blows up and falls apart around you!" types of sequences. I mean you have got to appreciate the nice set-pieces and environments like the ship, the desert, and that end sequence. Some of the characters like Marlowe or Talbot could have been fleshed out better, but they serve a good purpose as the big bad that has meddled with our heroes' pasts, and as an enforcer thug/assassin to said boss. So I just beat the game, and while I can say it may not have been as good as Uncharted 2 (and nowhere near as incredible as The Last of Us), it was a pretty fantastic ride.